[h1]4. Game Screens[/h1]

Main game screen features the following elements:

[b]Party members portraits[/b]

Just below the 3D view is a strip with seven portraits representing your party members. The red bar indicates their health (HP) and the blue bar reports their magic points (MP).  Markers in the corners represent negative effects, and a darkened portrait indicates unconscious characters.

[b]Minimap[/b]

In the top right corner is a minimap that helps you in navigating the world of Amberland, representing landmarks, dungeons, castles, towns, etc. You can customize how it displays the surroundings, such as using fog for unvisited grid tiles on the overworld, via Options/Gameplay.



[b]Movement controls[/b]

At the very bottom is an array of movement control buttons, enabling you to turn, move, or strafe. Additionally, there are several hotkeys for control (by default WASD + arrow keys + numpad keys), which you can remap via the Options menu.

[b]Compass and special markers (top of the screen)[/b]

On the left, there is a time marker showing how much time is left until midnight, which is important as all spells expire at midnight. In the center there is a compass. In the center, there is a compass. On the right, there is a magical eye that opens when there is an illusionary wall nearby.

[b]Right Menu (exploration)[/b]

On the right side, there are action buttons that are active during exploration. When in combat, these buttons change to other actions.  Those will take you to additional screens: Map, Character (sheet), Inventory, Magic (overview), Info, Wait, Options, and Rest.

[u]Map[/u]

Opens a full map to review visited areas or fast-travel once Griffin Riders Guild is unlocked.

[u]Character[/u]

Displays all the vital info for the selected character.

You can also change the position of party members here using small arrows below the portrait. Note that each position has certain advantages and disadvantages, explained in detail in a tooltip and in Chapter "6. Combat."

[u]Skills[/u]

Can be accessed from the Character screen.

Party members can learn new skills from trainers scattered around the world. Skills come with 3 skill levels (Basic/Advanced/Expert) and you need to master the lower level before you can learn the higher one. There are no other requirements for learning skills.

[u]Inventory[/u]

Displays all the equipped gear plus contents of the party inventory (Magic bag of carrying).

[u]Magic[/u]

This opens spellbook for the selected character. Some magic spells can be cast out of combat.

[u]Info[/u]

This screen displays various information and is made up of several subsections:
Quests in Progress screen: Displays a list of quests currently in progress.
Completed Quest screen: Displays already completed quests.
Fame screen: Displays titles and awards the party has earned.
Information screen: Provides information about the current area and serves as a good pointer for local points of interest.

[u]Wait[/u]

Skips a turn. Watch out for wandering monsters!

[u]Options[/u]

Opens in-game quick menu for save/load, manual, options (Gameplay, Controls, Video and Audio), returning to main menu or quitting the game.

[u]Rest[/u]

If there are no monsters nearby, the party can rest, replenish HP and MP as well as special combat abilities.
You can not rest on Lava tiles.

There are two rest options:
* Quick Rest which uses 1 low quality food (apple icon), it's shorter and replenish HP only
* Full Rest which uses 1 high quality food (meat icon), it's longer and replenish both HP & MP

Both options reset the special combat abilities counter and allows you to reuse them in combat.